2/19/00 - Latest News![]()
Info on NWN
Berendir @ 10:37 EST
Hi all, heres some news from the NWvault about various subjects. Siege Weapons We're steering away from siege weapons in the original release (they're vehicles just like horses and, as we all know, that opens up a whole can of worms that are better left for a potential expansion). We may be able to pull a few tricks out of our sleeves yet but don't get your hopes up at this point. That said, "Doombringers," one of the modules in the official campaign, revolves around some siege golems. Limits on Characters and Solstice Beta I can't comment on the 3e stuff, of course, but we are building our modules to correspond to the Character Vault limits. At this point, 12th level and 100 hours are vague estimates and little more. Once we've actually got the modules up and running we'll be able to be a lot more accurate. As for the content gap you mention, there has been discussion of a Solstice beta at some point prior to release. It would certainly be in our interest to get your feedback on the tools and have some user-developed content up and running at the time of our release. We'll examine the issue in a little more detail later in the dev cycle (in other words, don't email us asking if you can be on the beta... Expansions for NWN Our plan is to support NWN long after it's launch with expansion packs. In the expansions we plan to include a new chapter in our storyline, some new player models and monster models, some new terrain tilesets and possibly some new character classes or races. With the expansions, we will extend the variety of modules you can create and provide a challenging story for your enjoyment.