2/10/00 - Latest News![]()
Multi-Opponents in Hero's Journey
Berendir @ 18:37 EST
Heres something interesting. A question, or statement was brought up about fighting large amounts of creatures, even at high level. As anyone that followed Middle Earth Online might recall, they planned to have it always be dangerous to take on a hoard of orcs, no matter how high level you were. So that there would be no god type characters. Here's the statement which is responded to on the hjvault: A small group of relatively unskilled goblins should be quite a threat to even the most skilled adventurer. Advancement should be realistic, a skilled warrior shouldn't be able to take 10 young, unskilled warriors with no problem. (Heres the response from the guys at Simutronics) This is an area that seems a perfect example of prime focus-group country...just how much should skill count against raw numbers. My leaning would be on the high side (this is a -heroic- fantasy, after all), but there still should be limits, I agree. Maybe the expert swordsman -could- take 10...but not 15. Or maybe it should be 6, but not 10. Something we'll have to settle when we have a bit firmer ground to stand on, i.e. once we have a publisher and know what world/system we can use or build. Fortunately, that sort of balance is relatively easy to -adjust- assuming you build the system to handle multiple opponents in the first place (something that was overlooked in GemStone). I'd like to see a system where there are no god type characters put in. I like the idea of having a game where no character can change into battle and have no fear of death. Source: Hero's Journey Vault