12/06/99 - Latest News![]()
Neverwinter Nights Interview at Gamelinks
Berendir @ 8:35 pm EST
There was recently an interview with Trent Oster at Gamelinks.
Heres a piece of that interview, go to the link to see it in the whole thing:
GAMELINKS.NET: Will the game incorporate a type of "reputation building" whereby the game keeps track of the actions of a character or party and adjusts certain encounters in the game appropriately?
TRENT OSTER: : Yes, the reputation system is actually composed of three parts: Alignment, Fame, and Epithets. Alignment is chosen when the game is started and defines the moral attitudes of the character. Fame is constantly earned and lost through the game. Every monster killed, every treasure looted, every pocket picked adds to fame. Long periods of inaction cause fame to decrease. Alignment and fame will act together to determine NPC reactions to the character. A lawful good paladin with high fame will be adored by good NPCs and will be despised by evil NPCs. An evil rogue with high fame may not be served by good aligned shopkeepers, but will get a great deal in the local thieves' guild. The final reputation component is epithets. Epithets are titles attached to characters that perform particularly heinous deeds. Murdering innocent NPCs will add an epithet to the character. City guards and bounty hunters will always attack a character with an epithet on sight. If the character continues killing innocents, more powerful bounty hunters are sent on the trail until the character is killed. In short, roleplaying an evil character in NWN will be a perfectly viable option but excessively destructive and disruptive gameplay will be quickly curtailed.