11/23/99 - Latest News![]()
NWN Movie and More
Berendir @ 6:22 pm EST
Heres a couple of bits of info from the Neverwinter Nights vault.
If you saw the Neverwinter Nights movie video, then this may be of interest:
The artistic content of the demo (models, textures, animations, GUI) is a preliminary prototype only, built to test object heirarchies, polycounts, resolutions, ease of use, and a variety of other technical things. Our prototyping team did a great job and the fact that they were able to make it look good, to boot, was really icing on the cake. We're using their work as a guide but all of what you've seen in the prototype screens is slowly getting replaced with final game art that's looking and working even better.
Heres some info on Customization:
From a philosophical standpoint, we want NWN to be as open and free-form as possible. User-end customization is a good thing, in our view, and to be encouraged wherever possible. There are still a number of technical hurdles to overcome, however, so that's why we've been quiet on the issue, as of late. We don't want to promise something that we may not be able to deliver and we don't want to give anyone any false hopes. In other words, as development progresses and we get a chance to run our ideas through some real-life tests, we'll get back to you. Until then, you'll simply have to bear with us and hope for the best on this issue.