11/02/99 - Latest News
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More News on Neverwinter Nights
Berendir @ 6:34 pm EST

A few more news bits from the Neverwinter Nights Vault.

The first bit of News deals with cheating in the game, and more details on how they will deal with it:

The whole idea of the Vault isn't to stop cheating outright. The system is designed to minimize the advantages gained by cheating instead. The system will work on a real 24 hour clock. If you go super hardcore, we will show a warning when you have passed your daily maximum xp total. If you really wanted to, you could then log off, or you could continue to enjoy the adventure. The vault is not the ultimate solution to cheating, The ultimate solution is an active DM, just as Pen and Paper D&D.

Next is a little bit of info explaining the control the DM has:

A DM will be able to do pretty much anything to a character they wish. DMs will be able to manipulate player inventories, adjust levels, adjust stats, etc.. Any modifications not allowed on vault characters will not happen.

The last bit of news for right now comes from Rob Bartel, and he talks about tiles in the game:

we're planning for a maximum area size of 1024 tiles (32x32). Each tile is 10 meters square. Remember, you can have mutliple areas within a single module but, to date, we don't have any real numbers on how many. The programmers have assured me that it will be plenty, if that's any consolation. If I remember correctly, the limiting factor on this will generally be the raw power of the server - the more CPU cycles you have to burn, the more game objects (tiles, creatures, items, etc) can be tracked. Don't quote me on that, though, as I'm not up-to-date on the matter.